rtrussell
2016-11-05 10:28:46 UTC
Thanks for the reply, the reason I want to use it is because I already have some code that ran on iOS before that uses GLES 3.0.
So I prefer to try and make an ES context as opposed to using desktop version and having some #ifdefs or something.
Do you know for sure that the GL calls you make are ES-specific? In my app (which runs on both desktop with OpenGL and on Android with GLES 1.0) I am only making calls that I know are compatible with both: specifically simple things like glEnable, glLogicOp and glDisable. I guess I'm lucky that the few calls I need are available in both contexts, but perhaps you will be too.So I prefer to try and make an ES context as opposed to using desktop version and having some #ifdefs or something.
Richard.