That won't work for a tablet, where a keyboard can float, or not cover the
whole bottom of a screen on iOS.
I added this to an old codebase, but need to implement again for SDL 2.
Here's some of the relevant code:
iOS
https://github.com/openfl/lime/blob/legacy/legacy/project/src/iPhone/UIStageView.mm#L2276
https://github.com/openfl/lime/blob/legacy/legacy/project/src/iPhone/UIStageView.mm#L3159-L3169
https://github.com/openfl/lime/blob/legacy/legacy/project/src/iPhone/UIStageView.mm#L2979-L2982
Android
https://github.com/openfl/lime/blob/legacy/legacy/templates/android/template/src/org/haxe/lime/GameActivity.java#L77
https://github.com/openfl/lime/blob/legacy/legacy/templates/android/template/src/org/haxe/lime/GameActivity.java#L133-L141
https://github.com/openfl/lime/blob/legacy/legacy/templates/android/template/src/org/haxe/lime/GameActivity.java#L335-L349
This code isn't perfect, but it's something I've been meaning to revisit it
On Thu, 05 Jan 2017 08:05:14 -0800, hardcoredaniel
Post by hardcoredanielIt is a while ago that I looked into this, but I believe you will get a
window event (like resized or size changed) that tells you the new
window size that >you can render on, while the keyboard is shown. From
that you can compute the size of the keyboard.
---------- Původnà zpráva ----------
Datum: 5. 1. 2017 16:59:38
PÅedmÄt: [SDL] Feature request, getting the screen size of the keyboard
Post by EternalLandsIs there a way to get the size of the OSD keyboard on touch based devices?
The reason I am asking is that I would like to know where to show the
user input text, and some keyboards are larger than others (plus,
Post by EternalLandsmany keyboards can have a size set by the user).
I am interested mainly for Android, although it would be nice to have a
universal function.
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