If you want to troubleshoot this, we can take it off-list. On a Macbook Pro, I'm getting 30fps rendering 10x that number of lines (>100,000) each frame.
Well I have 25 sets of lines, each with 466 lines. That's 11650 lines per frame or 699000 lines per second at 60fps.
SDL + SDL_gpu using GPU_line i get 17 FPS
SDL + OpenGL + VBO i get 60 FPS, capped by monitor i think
I just fucking hate programming in OpenGL. Every little think you need to do is a fucking science project [Image:
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What numbers are you getting?
Jonny D
If i could buy you a beer i would, i added 255 in there and it worked fine. Thanks buddy [Image: http://forums.libsdl.org/images/smiles/icon_biggrin.gif ]
Unfortunately performance with line drawing isn't any better than play ol' SDL [Image: http://forums.libsdl.org/images/smiles/icon_sad.gif ] [Image: http://forums.libsdl.org/images/smiles/icon_sad.gif ] [Image: http://forums.libsdl.org/images/smiles/icon_sad.gif ] Very disappointed
Your color only has 3 components, the 4th (alpha) might be set to 0
because of this, making the line totally translucent (invisible)?
try something like SDL_Color c = {123, 255, 255, 255}; and use that in
the GPU_Line() call.
Cheers,
Daniel
Any ideas??? It's just a black screen. I used strange coords and colors
to make sure I was sane.
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