nmapp
2016-10-13 03:45:28 UTC
Lets say I have an SDL_Texture and I set it as a render target. Is it possible then to use that texture as a source in SDL_RenderCopy? (to copy onto itself?) In other words: does SDL_RenderCopy have the semantics of memmove(), or is it more like memcpy()?
Sorry, I don't have access to computer with SDL2 installed right now. And even if it works, I want to know whether it's legal and supported, or "undefined behaviour".
Sorry, I don't have access to computer with SDL2 installed right now. And even if it works, I want to know whether it's legal and supported, or "undefined behaviour".