2017-05-27 04:44:38 UTC
other (Logitech F710) I can barely detect a rumble using the basic rumble support (SDL_RumbleInit etc.) I dug through
the code a little and found that although SDL_HapticEffect has a max magnitude of 32767, XInput expects max to be
65535. I attached a patch. I'm not certain it's completely correct as I didn't quite understand what "180 degree
phase shift" for negative magnitudes means, but with positive values this makes my gamepad move.