David Lara
2013-08-27 21:53:21 UTC
Hi all,
In SDL2, there's a way to get the RGB values of a pixel that are in a
loaded texture ?
In SDL 1.2 I use the "SDL_Color get_pixel32" routine to get this
values from a Surface.
In SDL2, there's a way to get the RGB values of a pixel that are in a
loaded texture ?
In SDL 1.2 I use the "SDL_Color get_pixel32" routine to get this
values from a Surface.
--
Thanks
Thanks