Discussion:
[SDL] SDL 2.0.5 PRERELEASE
rtrussell
2016-10-12 12:59:07 UTC
Permalink
Please try this with your games and applications and report any issues
Unless I'm doing something silly, it appears that the Mac OS-X framework is again 64-bit only, rather than a universal 32/64-bit binary. I'm getting the following error from Xcode: "SDL2.framework/SDL2, file is not of required architecture". Can somebody else confirm this?

I previously reported this issue at Bugzilla: 2.0.4 OS-X binary release is x86_64 only (https://bugzilla.libsdl.org/show_bug.cgi?id=3371).

Richard.
Daniel Gibson
2016-10-12 18:25:34 UTC
Permalink
Please try this with your games and applications and report any issues
Unless I'm doing something silly, it appears that the Mac OS-X framework
is again 64-bit only, rather than a universal 32/64-bit binary. I'm
getting the following error from Xcode: "SDL2.framework/SDL2, file is
not of required architecture". Can somebody else confirm this?
I can confirm that.
Please supply a 32/64bit universal binary, 32bit support is still very
useful (for old 32bit only Hardware *and* for codebases that are not
64bit clean).

Cheers,
Daniel
I previously reported this issue at Bugzilla: 2.0.4 OS-X binary release
is x86_64 only <https://bugzilla.libsdl.org/show_bug.cgi?id=3371>.
Richard.
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Joe
2016-10-12 19:41:38 UTC
Permalink
I replaced the files from 2.0.4 with the files from 2.0.5 prerelease.

I now get a build error:
error LNK2019: unresolved external symbol _main referenced in function
___tmainCRTStartup

Does NOT happen with SDL 2.0.4
Cheers,
Joe
Jerome Vernet
2016-10-12 19:59:49 UTC
Permalink
Hi,

I'm working on the MacOsX Hatari port. With SDL 2.0.5 on Mac (10.11), no
more sound, no more keyboard..... Was working with 2.0.4, at least with
a personnal built I made from sources some weeks ago.

J. VERNET
Thanks to all the people who contributed code and feedback, SDL 2.0.5
is now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php
Please try this with your games and applications and report any issues
https://bugzilla.libsdl.org
In addition to lots of bug fixes and build improvements, here are the
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is
turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be delivered to the
SDL application. You can set the hint
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through
to the window.
* Saving a surface with an alpha channel as a BMP will use a newer BMP
format that supports alpha information. You can set the hint
SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a hint
* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale
or use integral multiples of the viewport size when scaling the
rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a
specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area usable for
windows. For example, on Mac OS X, this subtracts the area occupied by
the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of the
window's borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a
hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or
window frame)
* Added SDL_SetWindowResizable() to change whether a window is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect
the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for another
window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
* Fixed flipped images when reading back from target textures when
using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE when using
the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored when
blitting in some cases
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL
from raising a debugger exception to name threads. This exception can
cause problems with .NET applications when running under a debugger.
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
* Fixed XBox controller triggers automatically being pulled at startup
* The first icon from the executable is used as the default window
icon at runtime
* Fixed SDL log messages being printed twice if SDL was built with C
library support
* Reset dead keys when the SDL window loses focus, so dead keys
pressed in SDL applications don't affect text input into other
applications.
* Fixed selecting the dummy video driver
* The caps lock key now generates a pressed event when pressed and a
released event when released, instead of a press/release event pair
when pressed.
* Fixed mouse wheel events on Mac OS X 10.12
* The audio driver has been updated to use AVFoundation for better
compatibility with newer versions of Mac OS X
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window
manager asks the SDL window whether it wants to take focus.
* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
* Added support for dynamically loaded objects on iOS 8 and newer
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control
whether he Apple TV remote's joystick axes will automatically match
the rotation of the remote.
* Fixed SDL not resizing window when Android screen resolution changes
* Corrected the joystick Z axis reporting for the accelerometer
* Many bug fixes and improvements
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Jérôme VERNET
2016-10-13 14:49:03 UTC
Permalink
Hi,
 
Hre is a link to hatari Website:
https://hatari.tuxfamily.org/download.html
 
Sources should be up to date. Sound problem happen only under certain conditions, but keyboard problem always. That very curious, because it was working some weeks ago...
 
Jerome Vernet
 
 
 
 
 
 
Message du 13/10/16 04:00
De : "Sam Lantinga"
A : "SDL Development List"
Objet : Re: [SDL] SDL 2.0.5 PRERELEASE
I'm running Mac OS X 10.11. Can you post a link to something I can test with?
Thanks!

 
Jerome Vernet
2016-10-13 19:45:17 UTC
Permalink
Hi

Hatari do not receive any SDL_KEYDOWN or SDL_KEYUP event with 2.0.5 on
MacOsX EXCEPT CAPSLOCK.
I was thinking that the problem may be revision 10459 "This patch fixes
OSX Caps Lock up/down event detection by installing a HID callback". But
no. If I'm using rev 10458, even the CAPSLOCK do not generate any events....

Oh, and I tried to update my SDL Sources to Revision 10.528. Now, I have
no keyboard and... no picture !

Back to revision 10.400... Picture, keyboard.

The sound problem wasn't SDL related.


JV
Post by Jérôme VERNET
I'm running Mac OS X 10.11. Can you post a link to something I can
test with?
Thanks!
On Wed, Oct 12, 2016 at 12:59 PM, Jerome Vernet
Hi,
I'm working on the MacOsX Hatari port. With SDL 2.0.5 on Mac
(10.11), no more sound, no more keyboard..... Was working with
2.0.4, at least with a personnal built I made from sources some
weeks ago.
J. VERNET
Thanks to all the people who contributed code and feedback, SDL
2.0.5 is now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php
<http://www.libsdl.org/tmp/download-2.0.php>
Please try this with your games and applications and report any
https://bugzilla.libsdl.org
In addition to lots of bug fixes and build improvements, here are
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing
is turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be delivered to
the SDL application. You can set the hint
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
through to the window.
* Saving a surface with an alpha channel as a BMP will use a
newer BMP format that supports alpha information. You can set the
hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a hint
* Added SDL_RenderSetIntegerScale() to set whether to smoothly
scale or use integral multiples of the viewport size when scaling
the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface
with a specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area
usable for windows. For example, on Mac OS X, this subtracts the
area occupied by the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of the
window's borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had
a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar
or window frame)
* Added SDL_SetWindowResizable() to change whether a window is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
affect the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for
another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
SDL_MixAudioFormat()
* Fixed flipped images when reading back from target textures
when using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE when
using the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored when
blitting in some cases
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent
SDL from raising a debugger exception to name threads. This
exception can cause problems with .NET applications when running
under a debugger.
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
* Fixed XBox controller triggers automatically being pulled at startup
* The first icon from the executable is used as the default
window icon at runtime
* Fixed SDL log messages being printed twice if SDL was built
with C library support
* Reset dead keys when the SDL window loses focus, so dead keys
pressed in SDL applications don't affect text input into other
applications.
* Fixed selecting the dummy video driver
* The caps lock key now generates a pressed event when pressed
and a released event when released, instead of a press/release
event pair when pressed.
* Fixed mouse wheel events on Mac OS X 10.12
* The audio driver has been updated to use AVFoundation for
better compatibility with newer versions of Mac OS X
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window
manager asks the SDL window whether it wants to take focus.
* Refresh rates are now rounded instead of truncated, e.g. 59.94
Hz is rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
* Added support for dynamically loaded objects on iOS 8 and newer
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control
whether he Apple TV remote's joystick axes will automatically
match the rotation of the remote.
* Fixed SDL not resizing window when Android screen resolution changes
* Corrected the joystick Z axis reporting for the accelerometer
* Many bug fixes and improvements
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
<http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org>
_______________________________________________ SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
<http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org>
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
M. Gerhardy
2016-10-14 07:27:46 UTC
Permalink
Hi.

This commit breaks building via cmake for me if you don't have Fcitx
installed: https://hg.libsdl.org/SDL/rev/6660aa9120d6

It looks like there is a HAVE_FCITX_FRONTEND_H - but the cmake check is
missing and the source file doesn't have the guard.

Regards
Martin
Post by Jerome Vernet
Hi
Hatari do not receive any SDL_KEYDOWN or SDL_KEYUP event with 2.0.5 on
MacOsX EXCEPT CAPSLOCK.
I was thinking that the problem may be revision 10459 "This patch fixes
OSX Caps Lock up/down event detection by installing a HID callback". But
no. If I'm using rev 10458, even the CAPSLOCK do not generate any events....
Oh, and I tried to update my SDL Sources to Revision 10.528. Now, I have
no keyboard and... no picture !
Back to revision 10.400... Picture, keyboard.
The sound problem wasn't SDL related.
JV
I'm running Mac OS X 10.11. Can you post a link to something I can test
with?
Thanks!
Post by Jerome Vernet
Hi,
I'm working on the MacOsX Hatari port. With SDL 2.0.5 on Mac (10.11), no
more sound, no more keyboard..... Was working with 2.0.4, at least with a
personnal built I made from sources some weeks ago.
J. VERNET
Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php
Please try this with your games and applications and report any issues to
https://bugzilla.libsdl.org
In addition to lots of bug fixes and build improvements, here are the
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is
turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be delivered to the SDL
application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to
"1" to allow that click through to the window.
* Saving a surface with an alpha channel as a BMP will use a newer BMP
format that supports alpha information. You can set the hint
SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a hint
* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or
use integral multiples of the viewport size when scaling the rendering
output
* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a
specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area usable for
windows. For example, on Mac OS X, this subtracts the area occupied by the
menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of the window's
borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for another
window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
* Fixed flipped images when reading back from target textures when using
the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored when blitting
in some cases
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL
from raising a debugger exception to name threads. This exception can cause
problems with .NET applications when running under a debugger.
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
* Fixed XBox controller triggers automatically being pulled at startup
* The first icon from the executable is used as the default window icon
at runtime
* Fixed SDL log messages being printed twice if SDL was built with C
library support
* Reset dead keys when the SDL window loses focus, so dead keys pressed
in SDL applications don't affect text input into other applications.
* Fixed selecting the dummy video driver
* The caps lock key now generates a pressed event when pressed and a
released event when released, instead of a press/release event pair when
pressed.
* Fixed mouse wheel events on Mac OS X 10.12
* The audio driver has been updated to use AVFoundation for better
compatibility with newer versions of Mac OS X
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
asks the SDL window whether it wants to take focus.
* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
* Added support for dynamically loaded objects on iOS 8 and newer
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control
whether he Apple TV remote's joystick axes will automatically match the
rotation of the remote.
* Fixed SDL not resizing window when Android screen resolution changes
* Corrected the joystick Z axis reporting for the accelerometer
* Many bug fixes and improvements
_______________________________________________
_______________________________________________ SDL mailing list
_______________________________________________
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
--
http://www.caveproductions.org
Jerome Vernet
2016-10-14 16:20:46 UTC
Permalink
https://hg.libsdl.org/SDL/rev/6fa4430b1f84
Thanks!
Yes ! I've got keyboard, I've got image, I've got sound !

Where can I find information about the "New way" to create an SDL
Application Instance and not the old SDLMain way (although Hatari still
can be built over SDL 1.2.15 "the old way") ?

JV
Alex Szpakowski
2016-10-14 16:44:13 UTC
Permalink
Just don't compile SDLMain.m for macOS with SDL 2, it's no longer needed.
Post by Jerome Vernet
https://hg.libsdl.org/SDL/rev/6fa4430b1f84
Thanks!
Yes ! I've got keyboard, I've got image, I've got sound !
Where can I find information about the "New way" to create an SDL Application Instance and not the old SDLMain way (although Hatari still can be built over SDL 1.2.15 "the old way") ?
JV
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Jerome Vernet
2016-10-14 18:14:06 UTC
Permalink
Post by Alex Szpakowski
Just don't compile SDLMain.m for macOS with SDL 2, it's no longer needed.
Will be hard because most of the MacOsX Hatari specific stuf is inside
SDLMain... Like menus Actions, etc. It's the delegate.

Any pointer to an example ?


JV
Alex Szpakowski
2016-10-14 20:53:23 UTC
Permalink
Ah, I didn’t realize you added custom menu bar items. I don’t have any experience doing that with SDL.
Post by Jerome Vernet
Post by Alex Szpakowski
Just don't compile SDLMain.m for macOS with SDL 2, it's no longer needed.
Will be hard because most of the MacOsX Hatari specific stuf is inside
SDLMain... Like menus Actions, etc. It's the delegate.
Any pointer to an example ?
JV
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Alex Szpakowski
2016-10-14 16:48:22 UTC
Permalink
Just don't compile SDLMain.m for macOS with SDL 2, it's no longer needed.
Post by Jerome Vernet
https://hg.libsdl.org/SDL/rev/6fa4430b1f84
Thanks!
Yes ! I've got keyboard, I've got image, I've got sound !
Where can I find information about the "New way" to create an SDL Application Instance and not the old SDLMain way (although Hatari still can be built over SDL 1.2.15 "the old way") ?
JV
_______________________________________________
SDL mailing list
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Jerome Vernet
2016-10-20 20:01:12 UTC
Permalink
Hi,

I tried tonight to build SDL2 from the current revision (10557) then
using it for Hatari. Again, I do not have any keyboard events, except
Caps Lock....

It work with the current pre built release from the download page, but I
need to link SDL and all my frameworks and Hatari against libstdc++ and
not libc++ (wich is only for MacOs 10.7+).


J. VERNET
https://hg.libsdl.org/SDL/rev/6fa4430b1f84
Thanks!
Eric Wing
2016-10-13 05:02:49 UTC
Permalink
Any chance getting 2799 in? (overscan mode/hint for Logical Renderer)
https://bugzilla.libsdl.org/show_bug.cgi?id=2799

Thanks,
Eric
m***@sysfault.org
2016-10-13 18:14:02 UTC
Permalink
Hi,

can anyone confirm that calling SDL_RenderSetIntegerScale(renderer,
SDL_TRUE) on a software
surface triggers a divide by zero error in the pre-release?

SDL_Surface *sf = SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000,
0x00FF0000, 0x0000FF00, 0x000000FF);
SDL_Renderer *r = SDL_CreateSoftwareRenderer(sf);
int ret = SDL_RenderSetIntegerScale(renderer, SDL_TRUE); /* triggers
divide by zero */

Cheers
Marcus
Rainer Deyke
2016-10-14 08:46:57 UTC
Permalink
Post by Jerome Vernet
Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php
Please try this with your games and applications and report any issues to
https://bugzilla.libsdl.org
The 'testautomation' test consistently fails on 'SDL_AudioInit':

INFO: 10/14/16 10:35:41: ----- Test Case 1.14:
'audio_initOpenCloseQuitAudio' started
INFO: 10/14/16 10:35:41: Test Description: 'Cycle through init, open,
close and quit with various audio specs.'
INFO: 10/14/16 10:35:41: Test Iteration 1: execKey 7610858988180093770
...
INFO: 10/14/16 10:35:42: Assert 'Call to SDL_AudioInit('esd')': Pass
ERROR: 10/14/16 10:35:42: Assert 'Validate result value; expected: 0
got: -1': Failed

I'm running Lubuntu 16.04 with the LXDE desktop environment on amd64.
--
Rainer Deyke - ***@eldwood.com
Rainer Deyke
2016-10-14 09:46:04 UTC
Permalink
Post by Rainer Deyke
Post by Jerome Vernet
Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php
Please try this with your games and applications and report any issues to
https://bugzilla.libsdl.org
'audio_initOpenCloseQuitAudio' started
INFO: 10/14/16 10:35:41: Test Description: 'Cycle through init, open,
close and quit with various audio specs.'
INFO: 10/14/16 10:35:41: Test Iteration 1: execKey 7610858988180093770
...
INFO: 10/14/16 10:35:42: Assert 'Call to SDL_AudioInit('esd')': Pass
ERROR: 10/14/16 10:35:42: Assert 'Validate result value; expected: 0
got: -1': Failed
Forgot to mention: this is immediately followed by:
Segmentation fault (core dumped)

So it's not just a clean failure to initialize the 'esd' audio system.
--
Rainer Deyke - ***@eldwood.com
M. Gerhardy
2016-10-14 10:01:49 UTC
Permalink
Thanks for fixing... that was fast ;)

There are still a few warnings left that you might (or not) wanna look at.

[ 23%] Building C object
contrib/libs/sdl2/CMakeFiles/sdl2.dir/src/core/linux/SDL_dbus.c.o
/home/mgerhardy/dev/engine/contrib/libs/sdl2/src/core/linux/SDL_dbus.c:30:33:
warning: missing field 'bus_get_private' initializer
[-Wmissing-field-initializers]
static SDL_DBusContext dbus = {0};
^
1 warning generated.
[ 23%] Building C object
contrib/libs/sdl2/CMakeFiles/sdl2.dir/src/core/linux/SDL_fcitx.c.o
In file included from
/home/mgerhardy/dev/engine/contrib/libs/sdl2/src/core/linux/SDL_fcitx.c:28:
In file included from
/home/mgerhardy/dev/engine/contrib/libs/sdl2/src/core/linux/SDL_fcitx.h:25:
/home/mgerhardy/dev/engine/contrib/libs/sdl2/src/core/linux/../../SDL_internal.h:30:9:
warning: 'DECLSPEC' macro redefined [-Wmacro-redefined]
#define DECLSPEC
^
/home/mgerhardy/dev/engine/contrib/libs/sdl2/include/begin_code.h:66:12:
note: previous definition is here
# define DECLSPEC __attribute__ ((visibility("default")))
^
1 warning generated.
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