MacOsX EXCEPT CAPSLOCK.
OSX Caps Lock up/down event detection by installing a HID callback". But
no. If I'm using rev 10458, even the CAPSLOCK do not generate any events....
Oh, and I tried to update my SDL Sources to Revision 10.528. Now, I have
no keyboard and... no picture !
Back to revision 10.400... Picture, keyboard.
The sound problem wasn't SDL related.
I'm running Mac OS X 10.11. Can you post a link to something I can test
Post by Jerome VernetHi,
I'm working on the MacOsX Hatari port. With SDL 2.0.5 on Mac (10.11), no
more sound, no more keyboard..... Was working with 2.0.4, at least with a
personnal built I made from sources some weeks ago.
J. VERNET
Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available as a PRERELEASE build!
http://www.libsdl.org/tmp/download-2.0.php
Please try this with your games and applications and report any issues to
https://bugzilla.libsdl.org
In addition to lots of bug fixes and build improvements, here are the
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is
turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be delivered to the SDL
application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to
"1" to allow that click through to the window.
* Saving a surface with an alpha channel as a BMP will use a newer BMP
format that supports alpha information. You can set the hint
SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a hint
* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or
use integral multiples of the viewport size when scaling the rendering
output
* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a
specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area usable for
windows. For example, on Mac OS X, this subtracts the area occupied by the
menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of the window's
borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for another
window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
* Fixed flipped images when reading back from target textures when using
the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored when blitting
in some cases
* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL
from raising a debugger exception to name threads. This exception can cause
problems with .NET applications when running under a debugger.
* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
* Fixed XBox controller triggers automatically being pulled at startup
* The first icon from the executable is used as the default window icon
at runtime
* Fixed SDL log messages being printed twice if SDL was built with C
library support
* Reset dead keys when the SDL window loses focus, so dead keys pressed
in SDL applications don't affect text input into other applications.
* Fixed selecting the dummy video driver
* The caps lock key now generates a pressed event when pressed and a
released event when released, instead of a press/release event pair when
pressed.
* Fixed mouse wheel events on Mac OS X 10.12
* The audio driver has been updated to use AVFoundation for better
compatibility with newer versions of Mac OS X
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
asks the SDL window whether it wants to take focus.
* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
* Added support for dynamically loaded objects on iOS 8 and newer
* Added support for Apple TV
* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control
whether he Apple TV remote's joystick axes will automatically match the
rotation of the remote.
* Fixed SDL not resizing window when Android screen resolution changes
* Corrected the joystick Z axis reporting for the accelerometer
* Many bug fixes and improvements
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