EternalLands
2016-12-03 21:22:04 UTC
On some Android devices (like Nexus 7 2012) sometimes, when using SDL_StartTextInput(), you get a SDL_WINDOWEVENT_FOCUS_LOST event.
This can cause trouble on desktop games which rely on seeing if you have a focus, that are ported to Android.
Maybe that event shouldn't be generated on Android, since the main events loop should be paused anyway while losing focus?
This can cause trouble on desktop games which rely on seeing if you have a focus, that are ported to Android.
Maybe that event shouldn't be generated on Android, since the main events loop should be paused anyway while losing focus?