Discussion:
[SDL] Problems with the onscreen Android keyboard
EternalLands
2016-12-03 21:22:04 UTC
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On some Android devices (like Nexus 7 2012) sometimes, when using SDL_StartTextInput(), you get a SDL_WINDOWEVENT_FOCUS_LOST event.
This can cause trouble on desktop games which rely on seeing if you have a focus, that are ported to Android.
Maybe that event shouldn't be generated on Android, since the main events loop should be paused anyway while losing focus?
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